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User / Midhras
955 items

N 33 B 7.1K C 7 E Jan 5, 2012 F Jan 5, 2012
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This is easily the most beautiful and haunting Deadric artifact I've ever been soul trapped inside of.

Tags:   Skyrim Daedric artifact Bethesda Softworks The Elder Scrolls

N 52 B 6.1K C 9 E Mar 20, 2015 F Mar 19, 2015
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Skyrim - Downsampled from 3840x1634, using FeverNB WIP (.266 binary) | K-putt's merger of boulotaur's injector and CeeJay.dk's SweetFX v1.5., with Kyo's Luma shader | Mindstalker's modified version of gp65cj04's Bokeh DOF prepass.

Tags:   Skyrim Bethesda Softworks The Elder Scrolls FeverNB

N 48 B 11.6K C 10 E Nov 15, 2015 F Nov 14, 2015
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The Witcher 3: Wild Hunt - Lanczos3 dowsampled from ~11MP | ReShade Framework 18.6 /w custom palettes | ini tweaks | Zanzer's CE table | PhotoMode2inOne, AMM, ULM, UGOM, Debug Console Extensions, &c.

Tags:   The Witcher 3 Wild Hunt CD Projekt RED REDengine 3 ReShade Cinerama 2.59:1

N 28 B 9.2K C 11 E Aug 7, 2012 F Aug 7, 2012
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1440p rendering, ultra SMAA-injection for anti-aliasing, Fallout TV ENB (v.115), with HQ nVidia SSAO.

Tags:   Bethesda Softworks Fallout 3 Gamebryo

N 45 B 5.1K C 3 E Nov 16, 2016 F Nov 16, 2016
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Dishonored 2 - Lanczos3 dowsampled 21MP shot | ReShade Framework | Hatti's freecam.

Bloom not scaling well is about as nice an issue as the shadow striping. Kind of like the game in its released form doesn't want us doing high-resolution renders.

Tags:   Dishonored 2 Arkane Studios Bethesda Void Engine id Tech


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