Stitched together from forty 1920x1080 screenshots, taken with ultra SMAA-injection, TV ENB v3 wrapper, using free camera, FOV 70, and no-HUD. For those not in the know, I've used 'A Quality World Map with Roads' to cobble this together.
Tags: Skyrim panophotography stereographic projection Little Planet Bethesda Softworks The Elder Scrolls
I need to get to areas that look a mite different. Second shot and it's getting repetitive.
For diversion: spot the bullet trail and the bandit shooting. There's also a little car in there I parked out of reach of the bullet spray.
A downsampled 2160p crop of a 20K stereographic projection of a stitched panorama composed of 68 in-game screenshots taken at FOV 50 and rendered at 1080p using 8K virtual textures, -2 LOD bias, custom FOV, simulated freecam, no-HUD, hidden view-model, custom in-engine lighting, shadows and colour, timestop. Postwork in PTGui.
Game: RAGE (id Software)
Tags: RAGE id Software Little Planet spheroid panophotography panorama
DayZ Standalone - Stereographic projection of a stitch of 40 shots taken at 1998p /w 150% rendering; in-game max SMAA and AA; low HDR.
Tags: DayZ Standalone Bohemia Interactive Real Virtuality 3 Little Planet panophotography
Stitched together from fifty 1920x1080 screenshots, taken with ultra SMAA-injection, CLENB wrapper with custom palette, using free camera, FOV 70, no-HUD, and timestop.
Tags: Skyrim panophotography stereographic projection Little Planet Bethesda Softworks The Elder Scrolls
Stitched together from 40+ 1920x1080 screenshots, taken with ultra SMAA-injection, tweaked experimental Trillville's ENB series wrapper and 4xMSAA, using free camera, custom FOV, no-HUD, and timestop.
Tags: Skyrim panophotography stereographic projection Little Planet Bethesda Softworks The Elder Scrolls