4K internal rendering, 1620p external rendering, downsampled to 1080p / DSFix 1.9 (medium quality volumetric SSAO, strenght 2; 810p DOF, bluramount 1), SweetFX 1.3 (Ultra SMAA, Lumasharpen, bloom, DPX, liftgammagain, tonemapping, vibrance, curves, sepia, ; vignette), forced anisotropic filtering, no HUD.
Tags: Dark Souls From Software SweetFX
Again and again. Well, I can avoid this from happening, and I think I could have killed Kalameet three times over by now, but for some reason, getting to his tail is proving rather difficult. And I want to know what weapon it gives...
1800p rendering, DSFix 2.0.1 (high quality volumetric SSAO, strength 2; 810p DOF, bluramount 1), SweetFX 1.3 (Ultra SMAA, Lumasharpen, technicolor, liftgammagain, tonemapping, vibrance, curves, vignette, dither), forced anisotropic filtering, no HUD.
Tags: Dark Souls From Software SweetFX
Dark Souls - 5K rendering and graphics enhancements via DSFix 2.2, timestop; jim2point0's CE table /w freecam; K-putt's merger of boulotaur's injector and CeeJay.dk's SweetFX v1.5.1 w/ Kyo's Luma shader and InjFX postsharpening.
Tags: Dark Souls From Software
Dark Souls - 6K rendering and graphics enhancements via DSFix 2.2, timestop; jim2point0's CE table /w freecam; K-putt's merger of boulotaur's injector and CeeJay.dk's SweetFX v1.5.1 w/ Kyo's Luma shader and InjFX postsharpening.
Tags: Dark Souls From Software PhyreEngine
Dark Souls - 6K rendering and graphics enhancements via DSFix 2.2, timestop; jim2point0's CE table w/ freecam; K-putt's merger of boulotaur's injector and CeeJay.dk's SweetFX v1.5.1 w/ SMAA, gaussian unsharpmask, LGG, tonemapping, dithering, curves, Kyo's luma shader and InjFX postsharpening.
Zweihänder for scale?
Tags: Dark Souls From Software PhyreEngine