Dying Light - downsampled from 1920p • ReShade • jim2point0's CE table for no HUD, FOV, freecam and timestop • ingame CA & postprocessing removed • restored debug menu.
FYI, to get the developer debug menu working in 1.4.0, install it normally, then zip up your My Documents/DyingLight/out/data folder and rename the zip containing that data folder to data3.pak and put it in Dying Light/DW, replacing the placeholder file already there. Works! (I bet it also works like this for any mod you've got installed.)
And yes, I did have chromatic aberration on in this shot, but it was the one from ReShade. If I didn't do that, the area to the extreme right felt entirely too much in focus. Sorry!
Tags: Dying Light Techland Chrome Engine 6 ReShade
The Last of Us Remastered - PS4 Pro • Photo Mode.
Tags: The Last of Us Remastered Naughty Dog PS4 Photo Mode
Horizon Zero Dawn - PS4 Photo Mode shot.
Tags: Horizon Zero Dawn Guerilla Games Decima PS4 Photo Mode
Rise of the Tomb Raider - Lanczos3 dowsampled 30MP shot | ReShade Framework 1.1.0 /w custom palettes | Hattiwatti's cinematic tools | SRWE | OtisInf's HUD toggle | DET CE vignette remover.
I wasn't satisfied with my other shot here. Twentieth time's the charm. Also, more pixels, less grain, and a somewhat more subtle ReShade.
And again the Flickr knows this is a surreal scene. Wow.
Tags: Rise of the Tomb Raider Lara Croft Crystal Dynamics ReShade
Dishonored - downsampled from ~18MP (Looking Glass and SRWE for borderless windowed mode), ReShade 0.19 w/ Framework and twobthree's custom shaders, in-game FXAA, Cheat Engine (PlayersOnly, Fly, Ghost, notarget).
Tags: Dishonored Arkane Studios Unreal Engine 3 ReShade