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User / Midhras / Sets / Top Crop
180 items

N 862 B 54.4K C 10 E Feb 14, 2015 F Feb 14, 2015
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Dying Light - downsampled from 1920p • ReShade • jim2point0's CE table for no HUD, FOV, freecam and timestop • ingame CA & postprocessing removed • restored debug menu.

FYI, to get the developer debug menu working in 1.4.0, install it normally, then zip up your My Documents/DyingLight/out/data folder and rename the zip containing that data folder to data3.pak and put it in Dying Light/DW, replacing the placeholder file already there. Works! (I bet it also works like this for any mod you've got installed.)

And yes, I did have chromatic aberration on in this shot, but it was the one from ReShade. If I didn't do that, the area to the extreme right felt entirely too much in focus. Sorry!

Tags:   Dying Light Techland Chrome Engine 6 ReShade

N 40 B 7.1K C 0 E Jun 24, 2018 F Jun 23, 2018
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The Last of Us Remastered - PS4 Pro • Photo Mode.

Tags:   The Last of Us Remastered Naughty Dog PS4 Photo Mode

N 51 B 12.0K C 3 E Mar 2, 2017 F Mar 2, 2017
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Horizon Zero Dawn - PS4 Photo Mode shot.

Tags:   Horizon Zero Dawn Guerilla Games Decima PS4 Photo Mode

N 63 B 11.2K C 4 E Nov 8, 2016 F Nov 7, 2016
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Rise of the Tomb Raider - Lanczos3 dowsampled 30MP shot | ReShade Framework 1.1.0 /w custom palettes | Hattiwatti's cinematic tools | SRWE | OtisInf's HUD toggle | DET CE vignette remover.

I wasn't satisfied with my other shot here. Twentieth time's the charm. Also, more pixels, less grain, and a somewhat more subtle ReShade.

And again the Flickr knows this is a surreal scene. Wow.

Tags:   Rise of the Tomb Raider Lara Croft Crystal Dynamics ReShade

N 84 B 17.1K C 6 E Aug 3, 2016 F Aug 3, 2016
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Dishonored - downsampled from ~18MP (Looking Glass and SRWE for borderless windowed mode), ReShade 0.19 w/ Framework and twobthree's custom shaders, in-game FXAA, Cheat Engine (PlayersOnly, Fly, Ghost, notarget).

Tags:   Dishonored Arkane Studios Unreal Engine 3 ReShade


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