By comparing this reference shot of Jungle Road taken using TresEd with the next shot, shows how this scene is now looking in the new island. Shots like this really highlight the poor distribution of vegetation and very confusing level design and texture work. Towards the end of the games development, scripts were used to cull the vegetation in an attempt to improve performance. This resulted in the clumps of trees that can be seen here, which if adjusted manually and evenly spread throughout the levels, would have made for a much more attractive game. The sheer number of trees and objects that are in a single Trespasser level is truly amazing. This game continues to blow me away when i take into consideration the year it was made, and i honestly get chills when i think about just how sedate the final game was compared to its earlier conceptions. I just cant understand for the life of me why a developer has not brought this game back to life.
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