Here are some early shots of all the levels from Trespasser merged into a single mesh.
This is the first stage of the merging process, none of the levels have been optimized more then a simple poly reduction script and the deletion of duplicate polys so the levels don't overlap.
Included here are all the levels available in the retail game, as well as Pine Valley, the level that was acquired when the 1996 Beta of the game was discovered.
Only a couple of the levels feature a detailed coastline, the rest will need to be reconstructed by hand. There is also a lot of gaps and empty space that will need to be filled and reconstructed also.
At this stage, i was unaware of two more levels that were missing from the retail game. They were Plantation House and Plains. Aspects of both levels were merged with levels that made it into the retail game, but their true design and layout has never been seen, only some possible early renders and concept work.
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Here are some early shots of all the levels from Trespasser merged into a single mesh.
This is the first stage of the merging process, none of the levels have been optimized more then a simple poly reduction script and the deletion of duplicate polys so the levels don't overlap.
Included here are all the levels available in the retail game, as well as Pine Valley, the level that was acquired when the 1996 Beta of the game was discovered.
Only a couple of the levels feature a detailed coastline, the rest will need to be reconstructed by hand. There is also a lot of gaps and empty space that will need to be filled and reconstructed also.
At this stage, i was unaware of two more levels that were missing from the retail game. They were Plantation House and Plains. Aspects of both levels were merged with levels that made it into the retail game, but their true design and layout has never been seen, only some possible early renders and concept work.
© All Rights Reserved
Here are some early shots of all the levels from Trespasser merged into a single mesh.
This is the first stage of the merging process, none of the levels have been optimized more then a simple poly reduction script and the deletion of duplicate polys so the levels don't overlap.
Included here are all the levels available in the retail game, as well as Pine Valley, the level that was acquired when the 1996 Beta of the game was discovered.
Only a couple of the levels feature a detailed coastline, the rest will need to be reconstructed by hand. There is also a lot of gaps and empty space that will need to be filled and reconstructed also.
At this stage, i was unaware of two more levels that were missing from the retail game. They were Plantation House and Plains. Aspects of both levels were merged with levels that made it into the retail game, but their true design and layout has never been seen, only some possible early renders and concept work.
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Here, all the levels have been cleaned up and placed over a map of Isla del Coco.
The missing coast line has been replaced with very basic geometry, and while aligning everything, the position of the first and second levels were moved to fit with the island shape, causing a gap between the second and third levels.
This is where the missing Plantation House level would have been, and it was from here that i was able to use some images found in the 1996 Beta of Trespasser to reconstruct the missing level, and fill in the gaps.
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All levels cleaned up more, and the missing coast line has been replaced with very basic geometry.
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