This tiny image is from the March, 1997 issue of Computer Gaming World.
Here is the quote for this particular image:
"CLAY NATION"
Designer Austin Grossman doesn't like working with 3D modeling software. He created the basic geography for the island using crude clay models.
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This tiny image is from the March, 1997 issue of Computer Gaming World.
Here is the quote for this particular image:
"BFG BFE"
While visiting Dreamworks, CGW's "big" editor checks out the one-handed orientation of an authentic shotgun, the BFG in both the movie and the computer game. Art Director Terry Izumi looks on.
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This tiny image is from the March, 1997 issue of Computer Gaming World.
Here is the quote for this particular image:
"MICROHOT PROJECT"
Seamus Blackley eschews Microsoft Project as his scheduler, believing that the schedule on a whiteboard in the team area is an incentive for meeting milestones.
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This tiny image is from the March, 1997 issue of Computer Gaming World.
Here is the quote for this particular image:
"DEAD MANS BURDEN"
Many of the objects in the game are, in turn, composed of multiple objects that can be separated from the main object. This skeletal hand, for example, could be used separately as a club.
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A 3D VR Headset.
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